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#11495944 Sep 07, 2015 at 01:19 PM
Fleet Admiral
254 Posts
Wind of Luck is a session-based team multiplayer online game dedicated to naval battles of the age of sail warships. It's a unique opportunity to feel like a commander or pirate captain in the midst of a furious seafight offensive!

The game features team vs team battles, which allows you to fight against random opponents, train together with your friends, sharpening various combat skills and exploring various locations. Battles will take place in truly special seascapes which offer not only a good spectacle, but also the tactical challenge of a variety of battle conditions.

There is nothing that can stop you on your way to be a true sea wolf!

Good luck and enjoy!

https://www.youtube.com/watch?v=F7lBfv5N1lw

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#11503435 Sep 09, 2015 at 09:05 AM · Edited 2 years ago
Flight Sergeant
30 Posts
those animations drive me nutz , looks fun tho

edit thanks for sharing gave me an idea for my design a game assignment
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#11513420 Sep 11, 2015 at 07:48 PM
Fleet Admiral
254 Posts
If u do something similar i have a great idea that will make u rich...

Do this as Star Citizen, with open world economy, where u can travel, sell stuff, combat...

Also your ship is your life, not like this where u die 1000 times and nothings happends.

Crew should have names, statistics and can be assigned to certain positions, there should be officers and seamen. All can be awarded medals or improve in their stats in time, u die they die with you...

Have u played Silent Hunter III? Thats was the best simulation game i have ever played, on 100% realistic mode where i kept a calculator on my side to compute the firing solutions, best naval simulator available to date.

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#11514301 Sep 12, 2015 at 12:50 AM · Edited 2 years ago
Flight Sergeant
30 Posts
never played silent hunter 3 to poor to buy it

the combat system i came up with is based on physics not random stats player can change the direction of the cannon if your ships rudder gets damaged it reduces you movement or even prevents you from changing direction if completely destroyed

one shot kills possible if cannon ball punctures through the hull at water level tho takes time to sink ,

possible to board the enemy's ships to try take control

customization ships from heavy armored to light weight but fast could easily tie into the economy ,sell stuff you suggested

travel great idea could add market places that buy or sell stuff at different prices due to demand / supply

lol i hate the die 1000 times and nothing happens in my system ship insurance is necessary in the game if your ship is sunk player goes to last port they visited and a plain ship is supplied for the type you had insured tho and mods or weapons is not covered unless you have insurance for that as-well, anything you had on your boat is lost even your crew the enemy ship can take your crew and use or sell them

crew members have skills and preferred roles the quality of the skill ranges goes from bad to excellent cost of crew depends on the role and quality of the skills

will start making this over my 2 week holidays in unreal 4 , art will be crap at first as i am no artist , just a c++ programmer :)
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